Mosaique, Voronoi
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/*********************************************************************************** |
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ImAnalyse : software in image processing and image analysis |
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|
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Copyright (C) 27 avril 2008 <Vincent MORARD> |
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Version: 2.0 |
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Contact: vincent<POINT>morard<AROBAS>cpe<POINT>fr |
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Website: http://pistol.petesampras.free.fr |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/ |
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**********************************************************************************/ |
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|
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#include "CImage.h" |
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|
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typedef struct tag_Pix |
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{ |
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int X,Y; |
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void *Next; |
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|
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}Pix; |
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|
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|
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bool CImage::Mosaique(int NbPixel,int Bordure,CImage *ImgDest) |
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{ |
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if(hBmp==0){ |
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MessageBox(NULL," Mosaique : L'image source est vide", |
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NULL,MB_OK|MB_ICONWARNING); |
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return 0; |
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} |
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|
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if(ImgDest!=0 && ImgDest!=this) |
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ImgDest->Copy(this); |
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if(ImgDest==0) |
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ImgDest=this; |
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|
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if(NbPixel==1)return 1; //Rien a faire |
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|
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|
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|
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//recupération des pixels |
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GetBitmapBits(hBmp,Width*Height*4,ucBits); |
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|
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|
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|
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int i,j,k,l; |
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double MoyenneR,MoyenneG,MoyenneB,Nb; |
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|
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|
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for(i=0;i<Width;i+=NbPixel) |
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{ |
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for(j=0;j<Height;j+=NbPixel) |
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{ |
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MoyenneR=0; |
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MoyenneG=0; |
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MoyenneB=0; |
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Nb=0; |
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|
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//Mean value of the Mosaique |
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for(k=0;k<NbPixel;k++) |
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{ |
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for(l=0;l<NbPixel;l++) |
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{ |
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if(i+k < Width && j+l <Height) |
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{ |
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MoyenneR+=GetPixel(i+k,j+l,RED); |
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MoyenneG+=GetPixel(i+k,j+l,GREEN); |
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MoyenneB+=GetPixel(i+k,j+l,BLUE); |
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Nb++; |
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} |
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|
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} |
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} |
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if(Nb==0) |
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return 0; |
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|
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MoyenneR/=Nb; |
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MoyenneG/=Nb; |
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MoyenneB/=Nb; |
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|
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|
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//Output without the boundaries |
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for(k=1;k<NbPixel-1;k++) |
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for(l=1;l<NbPixel-1;l++) |
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if(i+k < Width && j+l <Height) |
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ImgDest->SetPixel(i+k,j+l,(int)MoyenneR,(int)MoyenneG,(int)MoyenneB); |
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|
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//Compute the boundaries |
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for(k=0;k<NbPixel;k++) |
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{ |
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if(i+k < Width ) |
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{ |
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if(Bordure<0 || Bordure > 255) |
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ImgDest->SetPixel(i+k,j,(int)MoyenneR,(int)MoyenneG,(int)MoyenneB); |
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else |
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ImgDest->SetPixel(i+k,j,Bordure,Bordure,Bordure); |
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} |
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} |
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for(l=0;l<NbPixel;l++) |
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{ |
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if(j+l < Height) |
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{ |
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if(Bordure<0 || Bordure > 255) |
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ImgDest->SetPixel(i,j+l,(int)MoyenneR,(int)MoyenneG,(int)MoyenneB); |
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else |
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ImgDest->SetPixel(i,j+l,Bordure,Bordure,Bordure); |
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} |
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} |
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|
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for(k=0;k<NbPixel;k++) |
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{ |
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if(i+k < Width && j+NbPixel < Height) |
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{ |
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if(Bordure<0 || Bordure > 255) |
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ImgDest->SetPixel(i+k,j+NbPixel-1,(int)MoyenneR,(int)MoyenneG,(int)MoyenneB); |
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else |
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ImgDest->SetPixel(i+k,j+NbPixel-1,Bordure,Bordure,Bordure); |
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} |
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} |
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for(l=0;l<NbPixel;l++) |
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{ |
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if(j+l < Height && i+NbPixel < Width) |
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{ |
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if(Bordure<0 || Bordure > 255) |
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ImgDest->SetPixel(i+NbPixel-1,j+l,(int)MoyenneR,(int)MoyenneG,(int)MoyenneB); |
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else |
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ImgDest->SetPixel(i+NbPixel-1,j+l,Bordure,Bordure,Bordure); |
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} |
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} |
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|
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} |
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|
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} |
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SetBitmapBits(ImgDest->hBmp,Width*Height*4,ImgDest->ucBits); |
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return 1; |
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} |
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|
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|
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|
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void Rep(int Repartition,int Width,int Height,int *X,int *Y) |
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{ |
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bool Fin; |
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double x,y,P,sigma=2; |
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|
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if(Repartition==UNIFORME) |
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{ |
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*X=rand()%Width; |
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*Y=rand()%Height; |
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} |
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else |
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{ |
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Fin=0; |
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do |
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{ |
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x=((rand()%3000)/300.0)-5; //on choisi un x entre -5 et 5 avec un pas faible |
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P=(exp((-0.5*x*x)/(sigma*sigma)))/(sqrt(2*3.14)*sigma); //on calcule sa fonction de répartition |
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|
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//on tire au hazard un nombre entre [0 et 1]. Si ce nombre est inférieur a P |
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//on accepte ce point sinon, on le refuse |
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|
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//le centre de la fenetre est le point de coord 0,0 |
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if( ((rand()%1000)/1000.0) <= P) |
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{ |
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Fin=true; |
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if(x>0) |
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x=x*Width/10+Width/2; //x[Width/2 , Width] |
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else |
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x=Width/2-((-x)*Width/10); //x[0,Width/2] |
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} |
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} |
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while(!Fin); |
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Fin=0; |
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do |
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{ |
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y=((rand()%3000)/300.0)-5; //on choisi un x entre -5 et 5 avec un pas faible |
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P=(exp((-0.5*y*y)/(sigma*sigma)))/(sqrt(2*3.14)*sigma); //on calcule sa fonction de répartition |
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|
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//on tire au hazard un nombre entre [0 et 1]. Si ce nombre est inférieur a P |
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//on accepte ce point sinon, on le refuse |
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|
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//le centre de la fenetre est le point de coord 0,0 |
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if( ((rand()%1000)/1000.0) <= P) |
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{ |
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Fin=true; |
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if(y>0) |
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y=y*Height/10+Height/2; //x[Width/2 , Width] |
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else |
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y=Height/2-((-y)*Height/10); //x[0,Width/2] |
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} |
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} |
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while(!Fin); |
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|
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*X=(int)x; |
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*Y=(int)y; |
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|
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} |
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} |
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|
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|
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bool CImage::Voronoi(int Type,int NbRegion,int Distance,int Repartition,CImage *ImgDest) |
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{ |
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if(hBmp==0){ |
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MessageBox(NULL,"Voronoi : L'image source est vide", |
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NULL,MB_OK|MB_ICONWARNING); |
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return 0; |
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} |
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|
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if(ImgDest!=0 && ImgDest!=this) |
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ImgDest->Copy(this); |
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|
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if(ImgDest==0) |
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ImgDest=this; |
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|
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|
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Pix *AllPix=new Pix[Width*Height]; |
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Pix **Zone=new Pix*[NbRegion]; |
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|
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Pix *Region=new Pix[NbRegion]; |
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Pix *Current; |
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|
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|
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|
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|
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int i,j,k,Pos,Num,Cpt; |
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double MinDist,Dist,Moy,MoyG,MoyR; |
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|
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//recupération des pixels |
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GetBitmapBits(hBmp,Width*Height*4,ucBits); |
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|
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|
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|
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for(i=0;i<NbRegion;i++) |
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{ |
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Zone[i]=0; |
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Rep(Repartition,Width,Height,&Region[i].X,&Region[i].Y); |
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} |
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|
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for(i=0;i<Width;i++) |
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for(j=0;j<Height;j++) |
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{ |
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Pos=i+j*Width; |
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AllPix[Pos].X=i; |
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AllPix[Pos].Y=j; |
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|
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if(Distance!=MANHATTAN) |
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MinDist=sqrt(((Region[0].X-(double)i)*(Region[0].X-(double)i))+((Region[0].Y-(double)j)*(Region[0].Y-(double)j))); |
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else |
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MinDist=abs(Region[0].X-(double)i)+abs(Region[0].Y-(double)j); |
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Num=0; |
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|
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for(k=1;k<NbRegion;k++) |
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{ |
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if(Distance!=MANHATTAN) |
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Dist=sqrt(((Region[k].X-(double)i)*(Region[k].X-(double)i))+((Region[k].Y-(double)j)*(Region[k].Y-(double)j))); |
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else |
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Dist=abs(Region[k].X-(double)i)+abs(Region[k].Y-(double)j); |
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|
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if(Dist<MinDist) |
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{ |
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MinDist=Dist; |
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Num=k; |
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} |
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} |
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if(Zone[Num]==0) //first element of the region |
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AllPix[Pos].Next=0; |
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else |
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AllPix[Pos].Next=Zone[Num]; |
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|
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Zone[Num]=&AllPix[Pos]; |
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|
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} |
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|
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|
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for(k=0;k<NbRegion;k++) |
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{ |
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Moy=0; |
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MoyR=0; |
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MoyG=0; |
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Cpt=0; |
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Current=Zone[k]; |
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while(Current) |
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{ |
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Pos=(Current->X+Current->Y*Width)*4; |
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switch(Type) |
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{ |
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case RED:Moy+=ucBits[Pos+2];break; |
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case GREEN:Moy+=ucBits[Pos+1];break; |
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case BLUE:Moy+=ucBits[Pos];break; |
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case GRAY:Moy+=(int)((ucBits[Pos]+ucBits[Pos+1]+ucBits[Pos]+2)/3);break; |
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case RGBi: |
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Moy+=ucBits[Pos]; |
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MoyG+=ucBits[Pos+1]; |
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MoyR+=ucBits[Pos+2]; |
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break; |
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} |
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Cpt++; |
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Current=(Pix*)Current->Next; |
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} |
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if(Cpt){ |
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if(Type==RGBi) |
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{ |
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Moy/=Cpt; |
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MoyG/=Cpt; |
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MoyR/=Cpt; |
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} |
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else |
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Moy/=Cpt; |
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} |
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Current=Zone[k]; |
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while(Current) |
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{ |
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Pos=(Current->X+Current->Y*Width)*4; |
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if(Type==RGBi) |
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{ |
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ImgDest->ucBits[Pos]=(int)Moy; |
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ImgDest->ucBits[Pos+1]=(int)MoyG; |
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ImgDest->ucBits[Pos+2]=(int)MoyR; |
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} |
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else |
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{ |
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ImgDest->ucBits[Pos]=(int)Moy; |
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ImgDest->ucBits[Pos+1]=(int)Moy; |
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ImgDest->ucBits[Pos+2]=(int)Moy; |
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} |
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|
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Current=(Pix*)Current->Next; |
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} |
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} |
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|
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SetBitmapBits (ImgDest->hBmp,(Width*Height)*4,ImgDest->ucBits); |
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if(Type!=RGBi) |
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ImgType=GRAY; |
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delete []AllPix; |
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delete []Zone; |
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delete []Region; |
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|
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return 1; |
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|
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} |
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